Presenting the Nintendo Switch

Discussion in 'Video Games' started by Fry, Oct 20, 2016.

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  1. Gunny

    Gunny Shoutbox Fuhrer

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    Which was the exact same thing I said. So I too am correct.

    Anyone who knows anything about Video Games knows it failed due to lack of 3rd party support.
     
  2. Fry

    Fry Welcome to the land of tomorrow!

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    Assuming "it" is the Wii U, then no, that's only partially correct.

    The Wii U failed because of SEVERAL reasons.

    1. People didn't know what the hell it was. Was it a new console? Was it a Wii peripheral? No one knew. The presentation, the marketing, the name, and everything else leading up to launch was terrible. Which is why I made a post about them actually advertising the Switch during the Super Bowl.

    2. A lack of first party titles at launch. Nintendo was convinced by third party developers to let them develop titles for the Wii U first because they wanted to get a foothold on the market as the first next gen console. Developers then left the Wii U at the alter at launch with just ****** ports from the previous generation.

    When Nintendo allowed the third party developers the freedom to be their launch titles, Nintendo slow played their first party titles. fast forward to this launch and that's why you see a ZELDA game and a MARIO game within the first six months of the Switch's existence. They ain't playing that game again.

    So, people don't really know what this thing is and it has NO GAMES at launch. No one buys it, giving devs have no reason to support it.

    It did not fail simply because of a lack of third party support and ****** specs.

    Go back to the handheld debate. If this is Nintendo's new handheld, which I think it is, it forces devs to support it if they want to tap into the portable gaming market. The 3DS sold 65 million units. That's a lot of games, even without Nintendo's first party titles for it. By my count, 1/3 of the top 30 rated games for the 3DS by IGN are third party titles.
     
  3. SawdustMan

    SawdustMan #ChampChamp

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    I never realized that. It seemed like every kid/young adult I knew had one.
     
  4. Gunny

    Gunny Shoutbox Fuhrer

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    Me too. I was surprised with the numbers when I looked it up.
     
  5. RTH

    RTH Meh...

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    We have one and I know others, as well, that got it - mostly with kids. Others seem to have bought it as a supplemental console to their PS or XBOX.

    That doesn't happen, usually... not common for people to own a PS and a XBOX.

    Essentially, people buy the system for 2-3 games, on average. Granted, the people I know.

    Wii is more notorious for this, in my experience.
     
  6. jplusip

    jplusip Pro Bowler

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    Well, I think if we want to point to a core reason the Wii U failed it would be poor marketing and an unfortunate name. The lack of 3rd party support was a symptom of that issue (plus the stuff Fry said about Nintendo trying to let 3rd parties shine at launch, and them proceeding to absolutely fail at that).

    I still find it odd whenever people point to Nintendo console specs as a big part of their failure; the Gamecube wasn't all that successful, and was more powerful than the PS2 (and roughly as powerful as the Xbox), and early on it got ports of the 3rd party games like the other consoles. However, folks buy Nintendo consoles for Nintendo games, so those 3rd party games usually failed as a result. As of the N64, there were generally two kinds of people buying Nintendo consoles:
    1. Nintendo fans who wanted Nintendo games and use Nintendo consoles as their primary machines.
    2. Hardcore gamers who buy Nintendo consoles as their source of Nintendo games but use Sony/Microsoft consoles for their 3rd party games.

    The Wii added in a third category (casual gamers) that generally don't buy many games anyways.

    The point being, unless 3rd parties are contributing solid original titles to Nintendo consoles (see their support for DS/3DS), they generally don't make a difference. Historically they've just been throwing a bunch of ports at Nintendo machines and getting mad when they don't sell, but you can't really do that on Nintendo machines. The best thing Nintendo could do is focus all of their efforts on one platform and have it sell so much that 3rd parties have no choice but to support it. That said, I won't be too pleased if the 3DS doesn't have a successor, as that will be the death of dual-screen gaming, which I think would be a crime.
     
  7. Fry

    Fry Welcome to the land of tomorrow!

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    Should Nintendo ditch hardware and go third party?

     
  8. jplusip

    jplusip Pro Bowler

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    No.

    And anybody who says they should doesn't play Nintendo games anyways and wasn't a fan of Sega when they did that exact thing.
     
    • High Five High Five x 1
  9. Fry

    Fry Welcome to the land of tomorrow!

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    Exactly.

    Anyone who makes the Sega comparison doesn't know what they're talking about. Sega was hemorrhaging money. They didn't have a choice but to stop making consoles. Nintendo is in great shape.

    Plus, if Nintendo stopped making hardware they'd lose out on the money made from selling peripherals. No more Joycon, pro controllers, or carrying cases for the Switch being sold. That adds up quickly.

    Amiibos? They'd still sell some because people collect them as toys, but I doubt they'd sell as many as they do now.

    It's not just about hardware sales.
     
  10. jplusip

    jplusip Pro Bowler

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    Ha, yeah, Sega was in pretty bad shape and Nintendo is certainly nowhere near there; but my comment was more from a fan perspective: Sega was just never as good as a 3rd party as they were as a 1st party. Similarly, I would expect the quality of Nintendo games to drop off a cliff if they went 3rd party.

    That said, I don't see it happening as long as Miyamoto and Aonuma are alive.
     
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